Improve Game Play
The feedback is directed to eliminate problems and combine what is good or was good:
1. Some un-efficient things in our Uberstrike life:
a. Clan War (and especially tournament). While waiting you will need to tell your opponent/s (and yourself) not to pick-up ammo, armor, or healths.
b. On Team Death Match. Running away to pick up ammo, armor, or health when low.
c. On Team Death Match. It is quite annoying when you need ammo, armor, or health to survive but your team mates pick them up just to overstock themselves.
2. What was good: Getting drop off weapon/ammo after shooting down your opponent.
3. What is good: Availability of ammo, health and armor on maps.
4. What is not cool: Stock a laser type gun with a conventional bullet looking ammo pick-up. The graphic for armor and health :P
Here goes the "solutions", step by step implementations:
1. Remove all in-game pick-up ammos, armors, and healths from all map. This solves 1a, 1b, and 1c.
2. When you kill any opponent and you can pick-up left over ammo (perhaps can be also diversified by type of ammo originally loaded out by the opponent), some AP, and some HP - that is represented perhaps with a futuristic colored mist of essence or something . The drop-offs always stay until someone takes it. This solves 1a, 1b, 1c, 2, 3, and 4.
Implementing the solutions, I hope, will make the game be more fluid. After respawn you look for an opponent to kill, get the drop off, and continue chasing the next opponent. When you are low on ammo, armor, or health you don't run and hide waiting for pick-ups ... but you have to kill smartly.